![]() ![]() That said, newcomers might feel a little off and restricted. ![]() It wasn’t as crazy customizable as the Pick 10 system, and this might be what Sledgehammer is going for. It might seem like a counterproductive move by Sledgehammer, but old-school Call of Duty fans will remember that in past entries, you can only choose one perk from each perk slot, have a few attachments and that was it. While the beta cap was set at a relatively high 35, it still wasn’t enough to give us a firmer sense of whether this new take on class customization will be a step in the right direction. Will Basic Training have another tier (Advance Training? Will we be able to equip more than one (chances are nope). However, it remains to be seen if this Divisions system will be deep enough to give each player the way they want to play. It does seem simpler than in past Call of Duty games, and maybe that’s Sledgehammer’s point. Instead of mixing and matching perks, weapon attachments and the like, you can now choose a “Division” and a “Basic Training” skill. ![]() Everything Old Is New Againįirst off, Sledgehammer Games is, for better or for worse, breaking free from the “Pick 10” customization system popularized by Treyarch. Sledgehammer themselves have already listed down a few things that will change from the beta to the final version of the game. Bear in mind that this is indeed a beta, and as such, things will change in the final version that might make some of the things mentioned here either irrelevant, or different from our experience playing it. ![]() With the Call of Duty: WWII private beta finally coming to a close earlier today, and after pouring in hours playing it, it’s time we weigh in on what we think of this year’s Call of Duty so far. ![]()
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